#ifndef CHARACTER_MANAGER_H
#define CHARACTER_MANAGER_H
#include <map>
#include "Character.h"
#include "Player.h"
#include "Enemy.h"
#include "spriteEnum.h"

class CharacterManager
{
public:


	//methode d'action 
	
	std::map<int,Character*> &getCharacterMap();
	
	void addCharacter(sf::Vector2f position, float health, sf::Vector2f size, std::string type, SpriteEnum spriteTexture, SpriteEnum bulletSprite);

	
private:
	
	std::map<int,Character*> characterMap;	
	
};

#endif
